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1. Fall off damage for projectile weapons? or bullet drop - in Feedback/Requests [original thread]
CCP Wolfman wrote: We've done some tests with bullet drop in the past. The old 'experimental' sniper rifle had it. At the time it suffered pretty badly from network lag and we didn't take it any further. It would probably perform better now. At...
- by Sephirian Fair - at 2013.10.24 11:13:00
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2. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
Mavado V Noriega wrote: pilots need WPs for droppin ppl off dunno about the passive skill to give hybrids more range small rails should already have alot of range imo dunno if it does tho Last build the Small Railguns had about... Was a lit...
- by Sephirian Fair - at 2013.01.07 04:08:00
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3. Lasers are magic - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Sephirian Fair wrote: Mavado V Noriega wrote: Deranged Disaster wrote: They do need a damage nerf. I understand they are useless at close range but they are way too effective at long range. thats called balan...
- by Sephirian Fair - at 2012.12.17 16:39:00
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4. Lasers are magic - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Deranged Disaster wrote: They do need a damage nerf. I understand they are useless at close range but they are way too effective at long range. thats called balance its a gun for mid-long range fights and does abs...
- by Sephirian Fair - at 2012.12.17 13:47:00
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5. [FEEDBACK] The State of Dropships - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Railgun Dropships are a worrying threat against HAVs. LAVs can usually move fast enough to push the turn speed and make a clean shot tough, but if you can work around that, they're a decent weapon there too. Blasters a...
- by Sephirian Fair - at 2012.11.25 18:07:00
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6. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Yes, definitely. This is what needs to occur for a stable state of balance to come about. You can't balance around instant kill mechanics. Having tankier vehicles with lesser damage makes for much more tactical options during combat, rather than t...
- by Sephirian Fair - at 2012.11.15 17:28:00
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7. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
EnglishSnake wrote: Last i checked i remember small railguns having the top dps output on its base stats But dont bother ive lost hope with this community everything gonna get nerfed and no one can see past the short term, long term this game...
- by Sephirian Fair - at 2012.11.07 14:31:00
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8. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
Second Cerberus wrote: Phantom Eren wrote: Sephirian Fair wrote: XT-1 Accelerated Missile Launcher: Direct Damage: 455.0 HP Splash Damage: 260.0 HP Blast Radius: 5 meters Using two 20% damage modules gives around 35% damage increase, a...
- by Sephirian Fair - at 2012.11.07 00:08:00
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